Read yesterday’s post if you want this to make sense. OK, it might not actually help but you should read it anyway, this is PART 2!
People were, and continue to be, the hardest mechanic of the game.
Things were hard and/or time consuming in vanilla/BC. Player base expanded. Pendulum swung (too far) to the other side. People complained that it got too easy. Pendulum returned. Now it’s too hard.
I wish I had started playing (and blogging) earlier. I wish I could look back at how it really was in BC and compare to how it is now, for me. But I can’t so everything is my own perception of what I’ve seen and read.
Returning to the nature of humans, we become accustomed to things, we are creatures of habit. Spending an evening in one heroic is hard to swallow when the week before we were blowing out a chain of 4-5 in an hour. We like slow rises or declines in our effort cycle, with pleasant, lazy plateaus. Expansions have a nasty tendency to reset the cycle and put us all back on the ground floor.
I remember reading posts from other blogs just before the release of Wrath. Many were disillusioned with continuing to raid, even if they hadn’t conquered the content – because their purples were going to be replaced with quest greens. “Wrath will be Outland all over again!”
And it was. And so was Cataclysm.
The cycle hasn’t changed.
The players have. Continue reading →