MMOChamp put together a list of what is *probably* the most likely stuff to be announced regarding the next expansion.
As always, until Blizzard actually says something in blue, take this with a grain of salt. And even then, wait for it to hit live.
I will be posting the entirety of the MMOChamp post for those behind web filters and I will probably spend the rest of the week dissecting this stuff.
If you’ve been living under a rock, you may not be aware that Blizzard trademarked the word “Cataclysm” back on June 26th.
Conspiracy theories abounded: new expansion? new MMO? new something else entirely?
It’s looking like it will be announced as the new expansion at BlizzCon (which I will be streaming, yay!).
So, here’s what MMOChamp had to say, original post can be found here.
World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.
The level cap in the next expansion will be slightly lower than expected this time around; 85.
This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.
Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn’t make you feel like you just have 4 more levels to go.
Cataclysm doesn’t introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it’s new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.
- Human Hunter
- Orc Mage
- Night Elf Mage
- Dwarf Mage
- Blood Elf Warrior
- Dwarf Shaman
- Undead Hunter
- Tauren Paladin
- Tauren Priest
- Gnome Priest
- Troll Druid
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins’ shift from neutrality.
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.
Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.
Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.
Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,
- The Barrens will be split into two separate zones of two different level bands.
- Azshara will become a low level (~10-20) zone.
- Some of the zones like the Thousand Needles will be flooded.
- Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
- Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
- Wailing Caverns will be become a lush tropical area as a result of the druid’s magic.
- The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.
In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.
Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.
Classic Dungeon Revamp
Redesigning Onyxia’s Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.
Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,
- Hyjal (present)
- Gilneas – The Worgen starting Zone.
It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins’ plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.
Characters and Events
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra’s failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods’ sway over him?
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj’s support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her “saviors”, the Old Gods?
I’m still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They’re both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?
The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal – Thrall! Med’an’s role in these events is currently unknown.
The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne’s son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn – replacement for Baine Bloodhoof?
Lots of stuff, it’s going to take me all week to talk about this. I’m going to try really hard to not read a lot of blogs this week, I want to spout my own thoughts and feelings on this matter without being influenced by other people. If I happen to say the same thing as someone else… get out of my head!!!
5 levels really isn’t that bad at all. This will leave a little more wiggle room for later expansions and slow down the power scaling.
With the BoA chest and shoulders equipped, these 5 levels really shouldn’t be much of a bother.
Three questions: Where will this leveling take place, how long will my current gear last me, what will the level-cap gear be like?
They mention that previously unavailable areas of the map will be opened up, Hyjal, Gilneas, and Uldum. Gilneas will be a low-level zone to start the Worgen off in. If there aren’t more areas… there’s going to be a lot of people in a small space competing for resources.
Blizzard seems to have learned from the Hellfire Peninsula debacle in TBC and started Northrend off with two introduction areas. I can only hope that something similar will be done here.
Northrend has 8 leveling zones (Wintergrasp doesn’t count) for 10 levels. I would expect to see at least 4-5 new or revamped areas for the 80-85 grind. With use of phasing, it’s possible that the Gilneas area serves as both a low-level starting zone and an 80+.
Toss in a couple of the new islands, perhaps, and there *should* be enough room to go around.
For instance leveling, it sounds like we’ll be continuing with the new and improved Ony, Icecrown Citadel, and then trundling over to the new and improved Blackrock Spire.
Achievement Whore Alert!
The old Ony is being removed shortly, Blackrock is being demolished with the expansion – GO GET YOUR OLD-SCHOOL ACHIEVEMENTS NOW!!!!
These will most likely be converted to Feats of Strength once the content has been replaced. I am still way bummed that I never got to do the original Naxx, I won’t make the same mistake again.
Now what about gear?
There is always a lot of grumbling about replacing all your hard-won epics with mismatched greens from the new content.
When I started Northrend, I had the best gear that I could buy or craft (Spellfire was soooo sexy), and it lasted me until the middle of the 70 bracket without a problem. I think I kept my shoulders until 77 because I was loathe to part with my bad-ass Mantle of Nimble Thought for the brown, patch-work disgrace that is all Northrend cloth shoulders.
If my 70 gear lasted until 74-76, will my current 80 epics last until 85?
On the one hand, I hope so. I’m not keen on the idea of trading my purples for greens or even blues (unless they look really cool).
But on the other hand, I’ll have been wearing some of this gear for quite some time and it will be a nice change of pace to see something new on the character selection screen.
What about the level-cap gear power levels?
Gear gets exponentially stronger with each new ilevel introduced and a fresh 80 is no where near as powerful as a seasoned 80.
For those of you that played Dungeons & Dragons back in 1st or 2nd edition, I think of it as level 80 is having an 18 in strength. Fresh 80s are like 18/10 and the top-end raiders are 18/95.
How much more powerful are they going to make the level 85 top-end gear?
They’re going to have to make the 85 gear attractive enough to convince us to drop our 80 stuff – items that we will most likely have picked up in Icecrown. Items that are going to blow my Naxx and Uld gear out of the water.
I’m already ridiculously overpowered for old-world content and can solo half a dozen instances that we had trouble with having 5 people when we were level appropriate. Will a paladin or DK be able to solo Nexus after gearing out at 85? Hopefully it won’t be that bad, but currently, 40 man raids are being done by 2-5 people (I’ve been in a 4-man Kara and I just duo-ed Ony with a blood DK).
I think this is one of the reasons that older content is being revamped. Not only will it get people back into those old raids but it stops people from farming Ony on a lark because it’s something goofy to do. I don’t care what level I am, I huge-ass dragon should not be a laughable prospect for me. It’s a fucking dragon!
Wrapping up level cap at 85:
Glad to see it won’t be 10 levels. 5 is much more manageable and there hopefully won’t be the pressure to grind so quickly like there was in Wrath. With the chest and shoulders, I hope that the new quest chains will have a smooth progression with a minimum of grinding random mobs.
Gear is going to be tricky and I’m curious to see how they manage to keep power levels from ballooning exponentially.
More points to ponder: What will this do the the battleground brackets and the arenas? I’m assuming that the BoA chest and shoulders will work for 80+, but will they really?
Tomorrow, something else about Cataclysm!