I listen to Inside Azeroth every week (go find them over here: http://insideazeroth.libsyn.com/) and in the most recent episode, #20 Please pass the Salty, there was some discussion about a change I hadn’t heard of involving loot rolls.
Someone found something somewhere stating that in the next expansion there may be a new addition to the loot window: Need, Greed, Disenchant, and Pass.
Of course, no one really knows what this means, looks like or how it will function so speculation abounded.
(I am too lazy to track down the source or verbiage of the change. I’ll wait to see it on MMO Champ.)
What also abounded was a discussion of loot distribution off bosses – namely items doomed to be sharded.
With the addition of being able to trade BoP drops for 2 hours after a raid/instance, it has significantly changed the way we handle useless drops.
In guild runs it was never an issue, anything useless was passed off to the enchanter to dutifully shard and toss the results into the guild bank.
In PuG runs however, there used to be 2 options.
Option 1 involves everyone needing/greeding and doing whatever they wanted to with it after the run. If you were an enchanter, great, if not, vendor that purple.
Or, if you were a highly organized PuG…
Option 2 involved unwanted items being picked up by the enchanter. They could be sharded and rolled for on the spot or (the way we used to do it in my old guild) save them until the end and try to distribute the shards as equally as possible (assuming the enchanter doesn’t bolt with your purplez).
And it was with option 2 that the discussion was surrounding.
Option 2 kind of screws the enchanter. They leveled enchanting. It’s because of their work (and gold and sweat and tears) that anyone has a chance at a shard from an item.
Do herbalists ever offer a roll on the herbs they’re picking in an instance?
Do miners ever offer a roll on the ore they’re mining in an instance?
Do skinners ever offer a roll on the leather they’re peeling off carcasses in an instance?
Do engineers ever offer a roll on the [Sprung Whirlygig] they’re extracting from mechanicals in an instance?
Not in any group I have ever run in.
I say open roll on the useless drops.
IF there is an enchanter in the group, offer a tip to get the item disenchanted. If there’s not an enchanter in the group, suck it up and vendor the item like you would normally.
But that really wasn’t what I wanted this post to be about.
I was thinking about the groups that didn’t have enchanters.
And somehow I also started thinking about engineering providing nifty services.
Try to follow me, I’m not even sure if I follow me here.
Enchanters pretty well hold the market on enchanting materials, we are our own worst enemies.
You can level any gathering profession just by running around and, well, gathering shit.
Enchanting is stuck in an awkward spot where it is it’s own gathering and crafting profession combined.
You cannot level the disenchanting (gathering) portion without also leveling the enchanting (crafting) portion.
There are no “infinite dust” nodes in the world to go tap, no “essence” creatures to slay, no “shard” plants to pick.
Gathering toons are what help keep the prices in check for leather, herbs, and ore.
You can’t roll a DK and run around Azeroth/Outlands and be able to “gather” enchanting mats. You can pick up greens to DE (assuming they drop), but you still have to enchant stuff to move to the next level of disenchanting.
It would be like an herbalist having to make bouquets or something before they could move to the next tier of picking herbs.
Enchanters throttle their own market on materials. Not only is it expensive for a non-enchanter to get the mats for their new gear to be enchanted, but it can be painfully expensive for an enchanter to progress in the skill.
Enter the engineer.
Make a pattern for a Dicombobulator Box.
This box would, on use, disenchant a selected item in the engineer’s inventory.
There would be different levels as the engineer progressed, just as enchanters require higher level enchanting rods to unlock higher enchants. Maybe the Discombobulator Box 1000 can be upgraded to the Discombobulator Box 2000, etc.
It would be an item in the engineer’s inventory, BoP, and probably requires something tricky to create. I’m thinking at the very least, it should require the same mats as an enchanting rod of the same level. Plus bolts and frames and whatever other gizmos they have. Sprockets?
Being an engineering device, however, there needs to be a chance for failure. There would be a percentage chance that the item is vaporized and lost.
Engineers would have a way to make some coin. This is going to be important as it sounds like there could be more ammo changes in the future for hunters. And honestly, having your gold potential tied to one class is really bad. And engineers still can’t make me exploding sheep that I can use.
More useless drops could be converted into enchanting materials. I can’t imagine there are enough engineers out there that this would cause a catastrophic flood of the market, but it might be enough to make enchanting mats not suck so bad to get.
What do you think?