Looking forward

to Cataclysm.

I’ve finally gotten a chance to poke at some of the new guild information and it’s pretty exciting.

But before we look forward, let’s take a peek backward.

Back when I was watching the BlizzCon stream last year (and I was just gifted with the stream for this year for my birthday, thank you Anna and Soth!), the guild perks section really caught my attention. Of course, it was something really exciting so there was hardly any meat to it. Looks like my notes from the first day were:

New thing, not a lot of detail… you can advance your guild form level 1 to 20 by doing dailies, raids, and Battlegrounds. Higher levels will give access to abilities; possibly things like cheaper repairs or less durability loss, maybe even being able to do a mass resurrect when you wipe.

Second day had more goodies, here’s what I gleaned:

As a member of a guild, you can earn experience for your guild from boss kills, rated BG matches, ranked arena matches, leveling professions, and just leveling in general.

The idea is to make being part of a guild an important, valued thing.

The top 20 “earners” each day will contribute their points at the end of the day. This means that a guild with 500 people has no real advantage over a small guild in progressing the guild level. The top 20 names will be made available to the guild so you know who your breadwinners are.

The guild will have a talent tree with convenience talents. No talents will be “must haves” that serious raiding guilds will take for damage boosts or things like that. The perks will be things like lower repair costs, raid buffs no longer require reagents, mass resurrect, or a raid summon. The talents chosen will affect all members of the guild.

The guild will be able to respec as they wish, using guild currency.

Guild currency is somehow received as part of gaining experience for the guild and can be used to purchase nifty perks. The guild currency will be permissioned – so not just the GM has access to it and this is important.

Not only will the guild be able to purchase fun vanity items like mounts and pets, but banners with the guild logo and guild profession patterns/recipes.

These guild recipes are used by the crafters in your guild to create guild heirloom items. These items are guildbound. If you have one equipped and leave the guild, it will return to the guild bank. Ninja proof! These will be similar to current heirloom items and will scale with level.

There are other items that will be purchasable, like reagents to make some crafting professions easier.The example given was you may get a reagent that replaces Frost Lotus in flasks so that you can more easily churn out flasks for the guild raid.

There was a mock up of a new Looking For Guild screen where guilds can advertise what they are looking for and prospective members can shop around.

Guild Achievements will be fun things like having a grand master of every profession present in the guild (I think we might be there on that one) or having an exalted level in all reputations found in the guild. (I know someone has Bloodsail, but I’m probably the closest to Darkmoon Faire… taking forever!)

They are implementing a guild news feed to the armory where you can scan the achievements, boss drops, loot drops, etc, that the guild has recently gotten credit for.

We will also have access to the profession information of guild mates through a panel when in the game, if they also happen to be logged on you can review their profession pane without bugging them to link it.

The calendar is being updated to allow for guilds to invite other guild to events. Here’s the catch – if you want a kill to count for your guild, you need to have at least 75% of the raid comprised of your guild.

With the extra emphasis now being placed on guilds, they are looking into the possibility of offering guild transfers when a guild wants to change servers. They want guild identity to have a more permanent feel to it and breaking down a guild to transfer servers doesn’t meet that vision.

And now fast forward to oh, last week sometime over on MMO Champ.

There are 25 guild levels and each level will automatically reward with an extra perk. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc …

Guild currency has also been removed and rewards will just be “unlocked” after you reach a specific level or complete a guild achievement. Once a reward is unlocked, members will be able to purchase it with gold. Some of the rewards include guild tabards, mounts, heirlooms, and it looks like you will finally be able to have a guild tabard on your mount. (Just like the Argent Tournament banners)

New members of a guild won’t be able to buy everything directly, they will have to contribute to the progression of the guild before they can access the top rewards. Each time a player helps towards the leveling he will gain reputation with the guild, the best rewards will require players to be exalted with their guild before they can buy it.

Basically the guild perks are static, they are a linear progression without a “guild talent tree” to pick and choose as the guild progresses.

At first, I was excited about the prospect of a guild talent tree. We could focus on the things that were important to the guild, would we want mass teleportation, cheaper repairs, spiffy reagents?

But then I started thinking about the logistics of it. Even relying on the officers to help with the decisions of the path the guild wants to take, there will always be people that don’t agree. If anything, it could lead to additional guild hopping as players are looking not only for a guild with a compatible schedule and personalities, but guild talents as well. Not to mention the pages on EJ devoted to arguing over the best spec for guild leveling versus end game guilds… you went reagent spec? noobs!

Blizzard must have felt something similar and pulled that out. They also removed the guild currency and that was key to being able to respec the guild. I imagine having ONE more currency to fuck about with was just too much.

The new perks are pretty damn spiffy, and I’ll talk more about them in the next post.

Having a guild tabard on a mount sounds pretty cool. As a primarily cloth-wearing player, I believe that tabards look, well, retarded on clothies. Is it really so hard to design a model that doesn’t get tucked in to the robe? They can make cloaks lay over tails…

Anyway. This is a really neat way to be able to show a little guild pride without looking like your momma dresses you funny or interfering with rep-gain tabards or other tabards that you might be proud of. I also see guild parades on RP servers or even some nice guild pics just for fun.

I haven’t poked around too much on the armory lately, I know the player RSS feeds were implemented but I haven’t checked to see if a guild-level feed was ever put in action.

Also haven’t heard anything more about the changes to the calendar to make multiple-guild invites possible or guild achievements. Has anyone seen anything on that? C’mon, I have to have a reader or two that’s in the beta…


6 comments on “Looking forward

  1. Twan says:

    I am in beta but havent messed around since it ws in friends and family only stage. A large patch stands between me and the most current client. I am going to download 2nite.


  2. T says:

    Do we know how alts’ guild rep will be handled? Do you have to build rep separately for each alt? Do the alts count individually for the ‘person in the guild’ stuff?


  3. zarigar says:

    It isn’t just clothies who get the fubared tabards. Anyone with a skirt-type leg piece (T10 shammys and pallys) get that ridiculous, tucked in tabard, too. (I’m focusing on the obviously most important part of your post.)


  4. telanarra says:

    I agree


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