After telling myself to remember to train in Orgrimmar I promptly forgot. It was another level or so before I went back and remembered.
With the decision made to level skinning, I made my way to Eversong. LOTS of dragonhawks and cats to skin (and eggs to loot). The leveling guide says to head out to Durotar and on this server there probably wouldn’t have been much competition, but the only thing better than kill sharing on a low pop server is not kill sharing at all.
BoA and Satchel gear has mostly rendered craftable items obsolete for leveling alts. I was able to make myself a pair of gloves before I ran out of light leather, but they were shortly replaced with the contents of a helpful satchel.
Brief tangent: Call to Arms should apply for all levels, not just cap.
Finished gathering leather in between killing the last boss in various dungeons. I hardly got complete dungeons all weekend. Including a Blackfathom Depths where we zoned in to the entrance, picked up our quests and were a little confused when we got to the first boss and it was already dead. A party member admitted that only the last boss was left and 3 people quit right then rather than get the easy satchel. I “tanked” trash until a new party could be formed.
Oh, I did get a complete Gnomer that wasn’t too terrible except for the creepy mage attempting to flirt with the female toons in the party. A second complete Gnomer was bad. Nothing really to point at other than the 3 guild members just dicking around forever in between every pull. I’m glad *someone* found their deaths amusing because it sure as hell wasn’t me.
A couple talent points and a glyph or two and Slice and Dice has made rogueing much more interesting.
It doesn’t feel like it’s doing a whole lot (I still haven’t gotten the BoA daggers, yes, I’m lazy) but it at least gives me something to juggle.
I even made it a little game while I was leveling up skinning to try to get from one bloody carcass to the next before losing my buff. Unfortunately, it takes longer to skin most of those mobs than it does to kill them so I was fighting a losing battle.
And I had always wondered why combo points remained on a corpse… OMG I can cast a finisher on a corpse!
This really changed the way I dealt with trash. I wasn’t so worried about getting a finisher up on the mob before it died because now I can refresh S&D and just move to the next target, turning it into a little pincushion or using Recuperate if it looks like the healer has wandered off again. (That’s been a pretty common theme in my dungeons – AFK or DC healers, and the tanks that don’t notice.)
IceHUD even has a pre-built tracker for S&D that shows its current duration as well as what it would be if I were to pop it at any given time.
Now I just need to pay better attention to when Blade Flurry is up. That one should just get the little sparkly border on it like pet abilities. I’ll turn it on just for a trash pack and somehow leave it on. Oops.
The words “Not enough energy” are probably going to permanently burn themselves into my screen.
I seem to take personal offence to finding stealthed mobs. I never really paid much attention to them before, except to kill them as needed. But now I will go out of my way to take down a stealthed humanoid. Sap, rifle through their pockets, gut them. In reality it’s not much different than what I do to a non-stealthed mob, but I twist the knife a bit more and get just a little bit of a kick out of it.
The range on sap is huge. I mean freaking huge.
Thinking yourself to be clever by sapping one mob before beating the shit out of the other guy with him is only cool if you manage to stay out of the fire between them. If you catch on fire, not so cool.
Vanish is awesome. ‘Nuff said.
I don’t want to go so far as to say that I’m having fun or enjoying myself. I’m still not a fan of melee combat and still flip out of there’s too many mobs for me to figure out where I should be standing.
But as far as diversions go, this one isn’t too bad.