Where you stand matters

As I’ve mentioned before, our Group 2 raids on Tuesday/Wednesday and is currently only raiding on Wednesday to alleviate lag issues that plague some members on the higher-population start of the raiding week.

So we’re trucking along Wednesday night, downing H Morchock in 2 pulls (even with the additional nerf, everyone needs to take stomps appropriately on the side with one healer).

We’re clearing trash on Yor’Sahj and two things come to mind.

The first is something I think about every week, regardless of the toon or group I’m with: The trash gets cleared in a circular path around the boss, starting at the portal entrance.

Why do we ALWAYS run back to the location of the portal (completing the circle) before pulling the boss?

With Zon’ozz, there’s actually a little change in the terrain right there that’s a useful geographical marker for stacking, but there is no such need on Yor’sahj. Just kill the last cluster of slimes, stay grouped up and head in to the middle. Or is there a magic “no fish feast” aura in effect and we can only rebuff right at the portal?

But the second and more important thought has to do with healing and positioning.

Every time the trash pack contains a red (stack up!) slime and a green (spread out!) slime, the raid acts like they’ve never seen the combination before and just attacks everything willy nilly. The third slime in the group is most likely to die first.

Even if you’ve never seen the combination, if you’ve listened to your healers whine for 20 seconds (myself included, I’m definitely a whiner) you should know that healers prefer people to be bunched in nice little groups. (And if you don’t know that, you do now. No excuses.) There’s totem ranges, green circles, blue rain, “be in front of the paladin,” and all sorts of positioning issues to be taken in to consideration. But it all boils down to this:

If there is nothing forcing you to be spread out, the best place to be is right in front of your healer.

Therefore if you don’t like listening to your healers bitch (the natural evolution of whining), the goal is to remove any obstacles that prevent you from hugging your healers.

So just like we do every week, kill green first, FFS.

The natural progression of this train of thought was, are there ANY healing spells that currently exist that benefit from people staying spread out? I can’t think of any. I’m not deeply educated in the finer points of other healing kits, but I’ve never heard a healer yell at a group to spread out for heals.

In the earlier days of MoP developers leaking information to the community and hiding behind riot shields, there was discussion of Prayer of Healing being a Holy priest spell and Holy Nova being a disc priest spell.


I’m impressed at how coherent most of the responses were. I know I was practically frothing at the mouth and it was evident that many others were as well. But we kept it together and presented civil feedback. Most of the devs’ responses had to do with “work in progress” and “expected redesign of Holy Nova, we just don’t know how yet.”

No one seemed to be able to figure out how to make Holy Nova function effectively as what would be disc’s ONLY AoE healing spell so it was eventually pulled from the table and Prayer of Healing was returned to disc’s toolbox.

Periodically, my thoughts would drift back to, “how WOULD you create an AoE heal that wasn’t useless for spread situations and wasn’t just a copy of PoH?”

I didn’t think hard enough and am easily distr- ooh, look! A squirrel!

But someone else thought hard and missed out on frolicking squirr- ooh, look! Shiny beta patch notes!

This floated past over at MMO Champ in what appears to be a datamine:

Halo: New. Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 18487 to 30811 Holy damage to enemies, and up to 0 healing to allies, with the greatest effect at 25 yds. 28% of Base Mana, 30 yd range, 2 sec cast, 60 sec cooldown.

I like it (I’m assuming that it will provide healing as well and that value just wasn’t ready). It’s different and unique. It has AWESOME potential for visual spell effect. Maybe even a cool sound.

But I’m not in the beta yet and can’t go see what’s happening… I want to see this ADDED to my toolkit, not replacing something. I don’t want to see “Holy is for all these fights where we stack up, and yeah, for that one fight we need to spread you can go disc.”

Do I have any readers in beta already with a priest copied over? Has this hit as a live spell in the beta? Is it cool?


2 comments on “Where you stand matters

  1. mattticus says:

    Even if the spell is in beta, the talent for Halo is currently accessibly only at level 90. Unfortunately, we’re all level capped at 86 and won’t be able to get there.

    Speaking of heals that benefit players that are the furthest at ranged, check out Cascade:

    40 yd range
    25 sec cooldown
    Launches a Holy bolt at the target that grows in power as it travels, which causes up to 1 damage to an enemy, or up to 1 healing to an ally.

    This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times.

    Also a level 90 talent.



  2. Rohan says:

    There is a dichotomy when it comes to AoE healing. Grouping usually maximizes the healing done, but it also usually maximizes incoming damage. Thus there’s a line to walked. Sometimes grouping for healing is more important. Sometimes spreading out to avoid damage is more important.

    If there was a strong healing spell that rewarded spreading out, it might break that balance. Suddenly the best tactic is always to spread out as it minimizes incoming damage and maximizes healing. It would make the tactics of healing less interesting, and that would seriously hurt any healers that didn’t have a spread out heal.


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