I’ll admit that when the patch hit prior to the launch of MoP, I didn’t play much with the new talents.
I knew roughly what I wanted, picked what looked good/fun, and ran with it.
And by run with it, I mean I didn’t play my mage much before walking into panda land.
So when I left the airship and landed on foreign soil, it was with an untested mage toolkit.
The level 75 tier is where you pick up your AoE spell as a mage.
I know, no one really recommends Nether Tempest.
But I’m an arcane mage. Continue reading
In the Mage Q&A there was talk about the Arcane tree being a little bloated:
Community Team: Now let’s jump to some questions about specific talent specs. Firstly, the Arcane tree is widely considered too bloated. It seems that, over time, the talent trees of all classes have really evolved to provide plenty of different options with fewer five-point talents to allow for greater customization. There are several flavorful talents in the Arcane tree (i.e. Student of the Mind, Magic Absorption, Magic Attunement, Incanter’s Absorption, etc.), but many players feel that they cannot afford to spend points in such places since many of the most necessary damage-dealing talents require five points.
How do you feel about revitalizing the Arcane tree to thin out some of these five-point talents?
Ghostcrawler: Arcane is a little bloated. If you take all of the damage and mana talents there aren’t many left to spend on the more fun or cool talents. We recognize that it’s hard, for instance, to have a single Arcane build that can work in both PvE and PvP. To be clear though this is a problem with several of the talent trees and not a problem with Arcane alone. If you look at say the warrior Protection tree or the paladin Retribution tree, those provide a model for where we’d like to take talent trees in the future – fewer talents overall and plenty of points to spend on fun play-style choices that really do feel optional rather than talents you need to make your spec function. Also note that fixing some mage mana issues might make some of the mana talents feel less mandatory.
Was there an answer in there? I was looking for a simple “yes, there is bloat and we are going to make some 5-point talents only take up 3 points” or a “no, you’re an idiot and your arcane tree is working as intended.”
I would love to see Arcane Mind and Mind Mastery reduced to 3 points each, that would rock my socks.
But… why limit bloat removal to trimming down points when we can remove some useless crap in the tree altogether?
Which brings us to Arcane Fortitude. Continue reading